This is the start of a GDD for a Horror based game where you play as a team of three 'survivors' ' to work together gathering resources to build traps or build weapons to take out another player who is playing as the “Killer”. The Killer will win if he is able to kill all the players or destroy all the resources depots for the players. The Survivors will win if they can trap the killer or take the killer out with weapons they have crafted. The game will always have a set time limit of 15 mins when the time is up the “First Light '' will appear and all players will be given a score based on actions taken in the game. It's a take on “Dead By Daylight '' or “Friday the 13th” but with more ability for the players to take out the killer with resource management and teamwork.
Feature design for an Elevator
This is a pitch that I had for an elevator design used for a multiplayer First person shooter game that will allow the players to move between 2 floors, It is a simple design and will allow up to a certain amount of players that the Level Designer will select when adding in the Elevator.