LCS Courseware

At Cubic, I work hand-in-hand with a diverse, multi-functional team, creating virtual courseware for crew members of the U.S. Navy’s Littoral Combat Ship (LCS) via our Total Learning Platform (TLP). Together, we have successfully made it through the challenges inherent to the software development process, and are now on our 11th delivery.

Working at Cubic I have harnessed the capability of various frontend features and level design implementations. Working on a close, cross-disciplined team (subject matter experts, instructional, art, animation, and embedded QA) I oversaw the functional implementation for the various titles, each with their own demands and challenges. This has allowed me not only the ability to wear many different hats but room to grow into a strong leader. Working from initial contracts to backlog creation and feature design documents and Game design documents. Then take those designs and concepts into a prototype/vertical slice working on the initial blueprints with other Designers and Software engineers. Create UMG design and set standards so all future work has a certain common look and feel. After that deliver those to get feedback not only from internal teams but working with the client to get feedback and make any design changes based on feedback from those meetings and design showcases. Taking those into a production workflow working with the cross-functional team makes up to 500 individual levels that each take around 30 mins to complete. During this time it is my job to design and add any features needed to complete task-based on real-life navy job tasking not only delivering an engaging product but one that is able to teach a student on a classic Crawl/Walk/Run style of training, so they once complete with any of the courses are able to work on assigned ships with almost no needed onboard training due to completion of training courses. During this time I was in charge of completing these level designs during the production phase on a set schedule. After any level designs and department feedback working through the Quality assurance (QA) process resolves any bugs and issues that may arise during that phase. This ensures we are delivering the highest level of product for the customer.

Deliveries and Contributions

  • LCS Engineering Plant Technicians (EPT) - This course focuses on EPT, Conducting system alignments, causality control, and system start-up and shutdown.

  • LCS Readiness Control Officer (RCO) - This course focuses on the RCO, a critical watch station onboard LCS class vessels responsible for the safe operation and maintenance of the ship's machinery and propulsion systems.

  • Engineering Watch Team Training (EWTT) - a multiplayer LCS environment in which RCO and EPT students collaborate to complete Evolution Sets and Drills, without any guidance, scaffolding, or gates.

  • EPT Surface Training Immersive Gaming and Simulations (STIGS) -   an Indefinite Delivery/Indefinite Quantity (ID/IQ) contract representing the greatly-expanded next phase of the LCS IVSE courseware program. It is a part of the Surface Training Advanced Virtual Environment (STAVE) program umbrella. This ID/IQ requires Cubic to analyze, model, simulate, design, develop, produce, modify, integrate, test, deliver, and support both United States (U.S.) Navy and Foreign Military Sales (FMS) surface ship physical trainers, simulation products, and courseware for any class of surface ship.

  • Multi-Mission Surface Combatant (MMSC) - This course is for a global customer conducting EPT training courseware Conducting system alignments, causality control, and system start-up and shutdown.