Cubic Aviation Training Solutions

This project allowed many opportunities to participate and facilitate deeper levels of design and creativity. Throughout my time, I was allowed the opportunity to design and resign multiple UIs of various plane systems, expand features with additive secondary mechanics big or small, and provide new ways of ‘gamification’ to the core of the game. Some of the areas we covered for this training

  • Cabin Crew Door Operations: A demonstration featuring a personalized training avatar that provides cabin crew orientation and operational assessments for the main door on a commercial aircraft. Training includes interactive mini-games to evaluate the trainee’s knowledge of key door components and a four-phased approach to learning how to properly open the main doors during normal operations and emergency situations for the main doors and all exits.

  • Ground Crew Tire Inspection: A virtual training environment demonstration where trainees learn from a personalized instructor avatar how to properly inspect tires for abnormal wear and tear on a commercial aircraft. The trainee is tasked to provide an emergency inspection on eight aircraft tires to evaluate proficiency in recognizing critical deficiencies and recommends next-step remedial actions.

  • Captain and First Officer Preflight and Flight Checks and emergency scenario drills: A virtual training environment demonstration where trainees learn from a personalized instructor avatar how to properly conduct all preflight in inflight checks for both Pilots and co-pilots. This training also covered flight emergencies and the proper steps to resolve those issues.